In product design, reverse engineering is to unearth certain components
that can be repurposed for different application. Theft occurs in
certain cases where the entire set of components that make up a product
is appropriated and for which reason patents and copyright were created . More
often, however, reverse engineering, both literally and figuratively is
a legitimate way to establish what is going on in a specific field,
practice or occupation. In these cases, reversed engineering is a form
of dependent creation as evidenced in how original
and valuable
creations were built on the knowledge, experience, and copying of
elements of what came before. Indeed, it is how we learn as humans, from
an early age - we copy, then extend. That is, there is always some
level of copying in accumulating knowledge directed
to discovery and learning. Learning from reverse engineering, "reverse ideation" would mean keeping track of one's own ideation process, say, through sketches - what the architect Michael Graves would call "the referential sketch", or through a
record of "swiped ideas" or inspirations from the the web. The recorded ideation process could then be reflected upon, and analysed for links and influences and in so doing becoming a learning experience.
Tuesday, 12 November 2024
Learning from reverse engineering
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