Friday, 8 May 2015
Instrument ideation rules?
Working with conceptual tools can be messy - for example, sketching using graphite, inks or colour paints, or modelling using scrap paper, wooden sticks, and glue. It might then be tempting to let go of messy or untidy conceptual tools, and fly the idea by digital instruments letting software show the way. But, and using the metaphor of instrument flight rules, designers, unlike pilots, do not typically operate under conditions in which ideation by outside visual reference is not safe. Although software guided ideation may appeal to improvement at micro level, for the bigger picture, which is not easily quantifiable, there can be no instrument ideation rules.
Sunday, 12 April 2015
Ideation perspective
Although the idea of the sole creative genius may be seductive, the reality is that ideation doesn't work in isolation. The world of design ideas is truly contextual, embedded in individual and collective memory, evidenced in history and material culture, and reflected in everyday life of talent, passion and ambition. The ideation workshop, then, is not an ahistorical event, lacking a historical perspective or context, but an imaginative engagement with conceptual tools communicating first thoughts and ideas relevant to contemporary design practice.
Sunday, 1 March 2015
Moore on seeing more
Design ideation is about new ways of seeing, and experiencing the world around us through the use of ideation tools . But in increasingly digital and virtual environments, should we, like Mary Moore, daughter of Henry Moore, the sculptor, be worried that we're losing our skills to see things properly? 'We don’t look at things, it’s terrifying, it’s happening more and
more and more. People see two-dimensionally on their phones and laptops
and iPads; they don’t see shapes or understand form'. Moore is hoping her father's sculptural work would encourage people 'to explore what is
in front of them with an open mind and in a fresh way, so that they
might re-evaluate or see things that they have never seen, understand
things they have never understood.' Source: http://www.theguardian.com/artanddesign/2015/feb/27/damien-hirst-set-back-art-by-100-years-says-henry-moores-daughter
Tuesday, 24 February 2015
Groupthink
The ideation workshop goes beyond "brainstorming", which can be a rather shallow creative activity where participants are typically told to go for quantity of ideas, and withholding criticism of each other's ideas. Instead, and without any particular script to follow, participants in the ideation workshop are encouraged to dig deeper and enter into discussion and
criticism, in the belief that such debate can stimulate
rather than inhibit ideation. Moreover, and although the participants may choose to ideate alone, in pairs or small teams reflecting individual preferences, research suggests that brainstorming teams generate fewer ideas than the same number of people who work alone and later pool their ideas.
Saturday, 14 February 2015
Hybrid ideation tools
Combining traditional ideation tools, such as freehand sketching and physical sketch modelling, with immersive experiences, such as augmented reality, suggests new ways of ideation where ideas are generated and developed in virtual immersive environments in a creative mix of the visionary and the practical, or the
concrete and the abstract. Such hybrid ideation tools, inspired by virtual reality in gaming and training fusing hardware (VR headset) and software (visual effect and design), would enable ideators to interact with immersive environment using their own body (tactile immersion).
Friday, 23 January 2015
Perfect tool - imperfect idea
Whatever the designer's skill and preference for any particular ideation tool, the ubiquitous pen and paper sketch may seem the perfect tool for expressing and capturing ideas; its immediacy and ease of use. Yet whatever ideation tool is employed, and to whatever level of perfection, the idea itself, in its substance, cannot be perfect. This is because the word, or concept of, perfection suggests "a finishing" or "bringing to an end", whereas the idea, in a creative context, remain incomplete or open-ended implying comparison to other ideas. Better then, perhaps, to talk about "excellent" rather than "perfect" ideas, where the former imply comparison. However, the idea expressed may be considered perfect when it perfectly serves its purpose.
Saturday, 13 December 2014
Old & new tech
In an increasingly digitised world, where we can do things with the latest software and hardware that simply would be impossible to do 20 years ago, analogue technologies such as traditional 35 mm film making techniques, fax machines, metal audio tapes, and vinyl records refuse to go. It seems, in a creative context, where eclectic and personal work matters more than rational tech updates, the skilful use of old technologies still makes sense.
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